﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Models
{
    [Serializable]
    public class Characters
    {
        private string char_name = string.Empty;
        private int maxHp;

        public int MaxHp
        {
            get { return maxHp; }
            set { maxHp = value; }
        }
        private int curHp;

        public int CurHp
        {
            get { return curHp; }
            set { curHp = value; }
        }
        private int maxMp;

        public int MaxMp
        {
            get { return maxMp; }
            set { maxMp = value; }
        }
        private int curMp;

        public int CurMp
        {
            get { return curMp; }
            set { curMp = value; }
        }
        private int ac;

        public int Ac
        {
            get { return ac; }
            set { ac = value; }
        }
        private int str;

        private int con;

        public int Con
        {
            get { return con; }
            set { con = value; }
        }
        private int dex;

        public int Dex
        {
            get { return dex; }
            set { dex = value; }
        }
        private int cha;

        public int Cha
        {
            get { return cha; }
            set { cha = value; }
        }
        private int intel;

        public int Intel
        {
            get { return intel; }
            set { intel = value; }
        }
        private int wis;

        public int Wis
        {
            get { return wis; }
            set { wis = value; }
        }
        private int sex;

        public int Sex
        {
            get { return sex; }
            set { sex = value; }
        }
        private int type;

        public int Type
        {
            get { return type; }
            set { type = value; }
        }
        private int mapid;

        public int Mapid
        {
            get { return mapid; }
            set { mapid = value; }
        }
        private int food;

        public int Food
        {
            get { return food; }
            set { food = value; }
        }
        private int lawful;

        public int Lawful
        {
            get { return lawful; }
            set { lawful = value; }
        }



        public int Str
        {
            get { return str; }
            set { str = value; }
        }
        public Characters() { }
        public string Char_name
        {
            get { return char_name; }
            set { char_name = value; }
        }



        private int clanID;

        public int ClanID
        {
            get { return clanID; }
            set { clanID = value; }
        }

        private string account_name;

        public string Account_name
        {
            get { return account_name; }
            set { account_name = value; }
        }

        private string clanName;

        public string ClanName
        {
            get { return clanName; }
            set { clanName = value; }
        }

    }
}
